App-debug.apk
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Whenever I try to export my code file it always exports as app-debug.apk. Is there any way to change its name without messing up my code The reason I am asking is because I recently changed my app name in the wrong spot and the whole program stopped working.
If you miss the notification, you can still locate the APK file in the following path within your project folder: app/build/outputs/apk/debug. The file is named app-debug.apk by default.
If they do, and if the app-debug.apk file gets generated during the first step, it will not be available in the second step, because they are parallel. Parallel steps can only use artifacts produced by previous steps, not by steps in the same parallel set.
It is a command that will take a certain time to create the APK file. One can get the APK file in Project/android/app/build/outputs/apk/debug/ having the name app-debug.apk. Then you have to copy the file and do the installation on an Android device.
Ya se soluciono, cuando hago Build > Generate Signed APK. se me genera un archivo app-release.apk. Pero cuando simplemente hago Build>Build APK. se me gener aun archivo app-debug.apk. Y ese si puedo instalarlo. Si alguien sabria explicarme la diferencia-
Ya se soluciono, cuando hago Build > Generate Signed APK. se me generaun archivo app-release.apk. Pero cuando simplemente hago Build>BuildAPK. se me gener aun archivo app-debug.apk. Y ese si puedo instalarlo.
You must ensure that the Path value is identical to the artifacts value in the buildspec.yml file. You can repeat the build process by clicking Start Build. Make sure that the app-debug.apk file is generated within the S3 bucket.
I am developing an application for the S10 using Android Studio 4.1.1. I can successfully debug the application from the Studio. When I use the Studio to create an app-debug.apk, app-release.apk and use Apps -> Special Access -> Install unknown apps -> Cx File Explorer, I get the following:
The dependencies keyword means that the deploy step requires the artifact from the build stage. This command will pass the artifact and auto extract the content. Then we can change the file argument path into app-debug.apk path from the extracted artifact.
For sub-phase 2.2 your team willimplement significant horizontal and vertical elements of your project in an interactive prototype so that potential users and stakeholders will be able to interact with it and assess how the full version will address their needs and impact their livesand submit a written report with this prototype. A reminder that we have posted task scenariosthat your prototype needs to support in addition/complementto other tasks. This can perhaps be seen as a bare minimum to not get an F,but you need to develop a prototype with more to get to the C or B or A level,and the quality of what you create will also play a large role in grading.aWith everything, I strongly recommend against aiming for the minimums.When approached well, your work in this phase can provide things totalk about during interviews, add to a showcase portfolio, and give youa sense of pride in your work.There are five bullets to consider in this sub-phase:(1) Implement a horizontal prototype, plus re-design rationale. Redesign your interface as needed based on feedback on Phase 1.3 and your own evolving ideas.You should also apply the design knowledge you are gaining in class to your design. You might develop a few more paper prototypes here and do further walkthroughs to check your ideas out, but that part is up to you(and if you do, don't delay implementation too long). Implement your design as a medium fidelity horizontal prototype. UsingJava, Android Studio, or HTML/CSS/Javascriptto implement your primary screen(s). The \"starting\" screen is a must (and it should be more than a splashscreen since users generally want \"content\" from the start)and for most projects each feature's \"home\" screen will also be needed.From this part, include the following in your PDF portfolio: a one to two page redesign rationale that describes your main reasons behind the changes made since Phase 1 illustrations of your screens, which you can generate by a screensnapshot tool of your choice (2) Implement a vertical prototype of parts of the system. Again, you will redesign your interface as needed as you work on this. Implement a substantial part of the vertical functionality of yourinterface. 'Substantial part' means that examples of the more interestingfeatures (screens, error messages, handling of unexpected input, defaults,robustness, ...) should be demonstrable. An approach that uses task-scenarios will be very useful here, and wewill expect a list of (a minimum of) 5 up to (and preferably closer to) 10 solid task scenariosthat can be \"satisfied\" with your prototype (see #4 below).You can (and should) think about at least one task scenario where the user might not fully succeed due to an \"error\" of some sort (ie: think about aplace where help might be desired).You may program in 'stubs' forsub-tasks you are not implementing at this time (eg: certain actions mayreturn some kind of 'Under development' message but should not cause theprogram to crash and should allow you to return to the rest of the system). As much as possible (ideally totally) avoid having your system \"link\"to an existing live system in any way.From this, include the following in your portfolio: Another one to two page redesign rationale (some of this redesign will happen as you are building and testing and discovering new issues). Illustrations of your final implementation, using new screen snapshots. A final discussion (two to three pages), of the state of your design whereyou discuss the quality of your system design, what parts of the design you feelworks well and what still needs improvement.(3) TA meetings and \"who did what\" report. At least one meeting with your team TA, another detailed who-did-what report.Each team will meet with their team TA at least once during Phase 2,close to the midway point. Teams will be given an opportunity to meetwith their team TA a second time, closer to the phase deadline. Thesewill be similar in goal as the meetings you had during phase 1, with theprimary difference being that at the midway meeting, the TAs will expectto see a demo of what you've implemented so far.There will be a public \"who did what\" one page summary of who in thegroup did what.For each person, explain what portions of the projectthey worked on, what they wrote, portions of code, documents, etc. Thisis a public document that you must all agree upon.There will also be a \"private\" rubric-based assessment where we willask you to fill out a form where you \"score\" your fellow team members onmetrics such as group participation, communication skills, meeting goals, etc. While there will be points attached to these, the goal is that allstudents on a team will work towards deserving equal scores on the projectphase, and that thinking about being a good team member will be encouragedby this assessment being done.Any member of a team who does not upload their assessmentswill (of course) lose points on their part of the project grade, so everybody please remember to do this!(4) Task examples for walk-through/usability study use.You will hopefully do some walk-throughs of example tasks withinyour project as part of your own testing. You must provide between five and ten solid task scenarios that a user could \"perform\" during a usability test of your project. These tasks should be as diverse as possible and performing these tasks should lead to good feedback about your system.A copy of these tasks also needs to be given to the team that willbe doing the usability study of your project. They will be free to chooseother tasks based on the components that you have designed, but they needto have five good examples from you as well.(5) The executable!You need to get me a copy of your apk or web pages or JAR file, data files,etc. that are needed to run and test your project and source code. Directions about where to place things are important - if we can't run it when we try, then we're assuming it can't be run. A zip file that we can simply unzip to its own folder is highly recommended,where we'll either double-click index.html or the runnable JAR file or use the apk in the Android Project folder. You must make the apk for Android or JAR for Java, but we also want the fullsource code project folder just in case.To make a runnable JAR, I go to File - Export - Java/Runnable JAR file and the resulting JAR can double run by double-clicking it.To make the apk file in my version of Android Studio, I go toBuild - Build Bundles / APKs - Build APK(s)and the resultingapp-debug.apkfile then ends up inside theapp\\build\\outputs\\apk\\debugsubpath of my project folder.I will set up an entry on ELMS to allow you to upload a zip file there.Reminder: Another team is going to be using your Phase 2 in their Phase 3 evaluation work, soyou need to get the team that is using your project for their study in Phase 3 a copy of the executable and the data files thatare needed to run and test your project. Directionsabout where to place things are important - if they can't run it, then you will lose major points on your project grade.For sub-phase 2.3 your team willcreate a voice-over-slides videopresentation/demonstration about the prototype that you submitted in sub-phase 2.2, and PDF of the slides with the narration transcribed below each.The individual slides will be a mixture of text and screenshotsfrom your prototype.To show the flow through tasks, you can eitherhave several slides in a row with screenshots as youundertake the task,or you can put a screen capture video onto a slide as well.The video presentation should be between 8 and 15 minutes. 59ce067264
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