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Warfare is no longer limited to the trenches. Fights take place underwater, in outer space and even on jagged rock faces. Diverse missions and battlefields have you rappelling down buildings, floating in zero gravity and taking aim inside a helicopter. The diversity of gameplay keeps the action epic and redefines what it means to be a soldier in the field.
Extinction is a completely new 4-player, co-op game mode featuring a unique blend of fast-paced survival gameplay, base defense, player customization and class leveling rounding out this robust new Call of Duty: Ghosts game mode. Teamwork is critical. Your team faces an inhuman menace that has overrun an isolated Colorado town and you must eliminate the threat via any means necessary.
At the start of the game, each member of the team chooses from one of several custom character classes - medic, engineer, tank, and weapon specialist. As the team battles through the streets of Caldera Peak, players earn currency that can be used to purchase a variety of upgrades and character abilities. The team can scavenge for special equipment and weapon mods left behind by previous, unsuccessful, military forces.
The franchise that has defined a generation of gaming is set to raise the bar once again with the all-new Call of Duty®: Ghosts. Published by Activision and developed by Infinity Ward, the studio that created the original Call of Duty and the critically-acclaimed Call of Duty®: Modern Warfare® series, Call of Duty: Ghosts ushers in the next generation of the franchise, delivering a riveting all-new gameplay experience built on an entirely new story, setting and cast, all powered by a new next-generation Call of Duty engine.^
The game's apparently due out on 6th October, and will see you taking control of the Autobots, as you lay the smackdown on Megatron and foes. Playable characters will include Optimus Prime, Bumblebee, Sideswipe, Wheeljack, and Grimlock, while the likes of Peter Cullen and, excitingly, Frank Welker will reprise their roles.
Sweet, this could be great, but as you said, it could turn out like The Legend of Korra as well... Also, the lack of playable Decepticons is rediculous. It's a standard for Transformers games, and Platinum Games has no exuse for not meeting that standard.
Platinum is a great developer but Activision is a bad publisher. They will want things done quickly. Platinum proved what they can do if they have time to make a game when Nintendo gave them time to work on Bayonetta 2. I worry that Activision will rush this out the door like they did with Rise of the Allspark. I'm glad I can get it on my PS3 but would rather have had it on PC or Wii U.
@get2sammyb I'm holding out till the official announcement for the platforms it will be on but yeah, it is looking like it won't be on Wii U, which is stupid. If a game can go on PS3 and X360, there is really no reason it can't go on Wii U. I won't become a whiny so and so like many people were over Bayonetta 2 about it.
And yeah, as the article states, we need to hope that Platinum brings its best to the project. The studio's made some brilliant games, but I do feel like it can be a bit hit or miss. For example, I like Vanquish and Metal Gear Rising, but I wouldn't say either of them are anywhere near perfect because they're sullied just so by slightly daft design choices.
A digital-only game based on licensed content is doomed to die right from the outset. At some point, months or years from now, that licensing agreement will expire - at which point the publisher can no longer sell the game. It will be summarily pulled from digital storefronts - sometimes with little or no warning - and is unlikely to ever resurface, unless the publisher is willing to negotiate those licensing deals all over again.
Last December, a slew of Transformers games were suddenly removed from Steam and PSN (and later from the Xbox Marketplace) with no warning from publisher Activision. Among them was Transformers: Devastation by renowned developer PlatinumGames, which had only been released two years previously. Teenage Mutant Ninja Turtles and Marvel titles published by Activision have suffered a similar fate.
Players who have previously bought and downloaded such games can still download them again. But even this exception may not apply forever. The fact is that you do not actually own games that you download. The PSN Terms of Service explicitly state this: "When you purchase a Product you agree that you are purchasing a licence to use that Product and you do not take ownership of the Product." Microsoft and Nintendo have similar terms. By buying a digital game, you are simply buying a license to play it - and the platform holder has the right to revoke that license at any time. If, for example, Sony decided at some far point in the future to delist all of the PS3 titles from PSN, they would be perfectly entitled to do so. I'm not suggesting that they will - they may very well keep the servers open until the end of the time - but there is nothing to stop them from doing so.
Luckily for Transformers and PlatinumGames fans, Devastation was released on disc as well as digitally, so it's still possible to buy the game second hand. But there are plenty of digital-only licensed games that have utterly disappeared in a puff of digital smoke. One of the most notable was OutRun Online Arcade, a well-received Sumo conversion of Sega's classic OutRun 2 that was pulled in 2011, just two years after release, when the publisher's deal with Ferrari expired. Other notable disappearances include Scott Pilgrim vs. The World: The Game, GTI Club+: Rally Côte d'Azur (another Sumo conversion of yet another excellent arcade racing game) and The Simpsons Arcade Game, all delisted once their respective licenses had expired. And then there are the free-to-play versions of popular franchises, like SoulCalibur: Lost Swords and Tekken Revolution, long since lost in the digital ether. All in all, dozens and dozens of digital-only console titles have already disappeared.
I mentioned the hypothetical example above of Sony delisting all of the digital PS3 titles, potentially erasing a generation of games in one fell swoop. But Nintendo is doing this right now, having announced the closure of its WiiWare service. This was the company's first foray into digital-only games in the Wii era, and it is due to close on 31st January 2019. But the ability to add points to the Wii Shop - the only way to buy games from the service - will end much earlier, on 26th March 2018. So unless you have sufficient points added by then, you won't be able to buy anything new from March onwards.
The quality of WiiWare games was notoriously variable, but there are still plenty of important titles that will become unobtainable when the servers are shut down in 2019. The 'Rebirth' series from Konami - Gradius Rebirth, Contra Rebirth and Castlevania Rebirth - will disappear, these unique re-imaginings of classic games lost with the death of WiiWare. Other enjoyable retro restylings, such as Blaster Master Overdrive and Excitebike World Rally, will also disappear. And there are dozens of great original games that are unique to the service, like the Art Style series from the studio behind Chibi-Robo, Bonsai Barber from the lead designer of GoldenEye and Tomena Sanner, a bizarre runner game from Konami. All will soon be lost.
LostWinds by Frontier Developments, makers of Elite Dangerous, was perhaps the poster child of WiiWare, once makes its way onto the cover of Edge. Designed from the ground up to take advantage of the Wii's unique control system, the game was successful enough to spawn a sequel - but in a year it will be impossible to obtain for the system for which it was designed.
Rare NES titles with limited production runs, such as Stadium Events or Bonk's Adventure, can now sell for hundreds if not thousands of dollars. Perhaps in the future, anyone with the foresight to download soon-to-be-delisted digital games from WiiWare could find their Wii console is worth a fortune to collectors, with games like the Club Nintendo WiiWare exclusive Doc Louis' Punch-Out becoming the Stadium Events of the future. Indeed, something like this has already happened in mobile gaming.
Back in 2014, Flappy Bird became a worldwide phenomenon, commanding the top spot on mobile download charts. But all of a sudden its creator, Dong Nguyen, pulled the game from sale, citing guilt over its addictive nature. Overnight, phones with the game installed started changing hands for $10,000 or more - and even today, long after Flappy Bird mania has died down, you can still find Flappy Bird phones going for $2,000 on Amazon.
Although Flappy Bird is perhaps the most high-profile case, games are removed from the iPhone and Android storefronts with alarming regularity, and many older games become unplayable on the latest operating systems. But in terms of preserving games for future generations, it's not just a question of being able to access the games themselves - there's also the problem that the game itself can change.
"Look at games like Angry Birds or Minecraft, for example," says James Newman of the National Videogame Arcade (NVA) in Nottingham. "The ecology of updating and adding content to games after they have been released means that games evolve - often quite dramatically - over their lifespans. Titles have new features added and old features and exploitable bugs removed so they almost become different games when compared with their launch versions. So, the implication of digital distribution isn't just on access, it changes how we approach the idea of the canonical 'game'. Because it appeared to defy so many of our generic definitions of what constituted a videogame, we're used to asking ourselves 'What is Minecraft?' Given how many changes there have been to the game over time and the extent to which they materially affect how the game can be played, perhaps a better question today might be 'When is Minecraft?'" 2b1af7f3a8
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