Episode 2.5 720p
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The second season of the reimagined science fiction television series Battlestar Galactica premiered on the Sci-Fi Channel in the United States on July 15, 2005, and concluded on March 10, 2006. The season was split into two parts, each containing 10 episodes. "Season 2.0" aired from July to September 2005, and "Season 2.5" aired from January to March 2006.
Following the success of the 13-episode first season, the Sci-Fi Channel ordered a 20-episode second season on February 23, 2005.[1] The season premiered in the United States on the Sci-Fi Channel on July 15, 2005, with the UK, Ireland, and Canadian premiere in January 2006. In fall 2005, airing of the second season halted, as it was part of Sci-Fi Channel's standard airing schedule normally used for its Stargate series, which was to split a 20-episode season into two parts (a "winter season" and a "summer season") to avoid heavy competition with major networks that follow a spring/fall schedule. Universal Home Video took this break as an opportunity to package the episodes aired thus far into a DVD set, calling it "Season 2.0".[2] The final episode of the first half, "Pegasus", was originally 15 minutes too long for broadcast, but according to creator Ronald Moore, the production team decided to cut the episode to time rather than pad it out to fill 90 minutes, as this was deemed impractical.[3] The longer version of "Pegasus" appears on the Battlestar Galactica Season 2.5 DVD set, which was released in the U.S. on September 19, 2006.[4] Sky did not contribute financially to the second season, though UK broadcasts credit the company at the end of every episode.
The second half of season two ("Season 2.5") began airing on January 6, 2006, after a three-month hiatus, during which the Sci-Fi Channel mounted a huge publicity effort. Battlestar Galactica picked up considerable critical acclaim from the mainstream press, including being named the #1 show of 2005 by Time magazine,[5] and being listed on numerous top ten lists of both 2005 and 2006 by publications such as the Chicago Tribune, Entertainment Weekly, Newsday and TV Guide.[6][7] The American Film Institute also named it one of the ten best television shows of 2005.[8] There was some criticism that a few episodes following "Resurrection Ship, Part 2" were not up to par with previous episodes, such as the episode "Black Market", for which even Ron Moore expressed some disdain.[9] Moore stated in his blog that he felt this was a result of the larger workload the series faced with twenty episodes, instead of thirteen in season one. However, episode 15, "Scar", was thought to bring the series back up to its high level of quality, and subsequent episodes "The Captain's Hand", "Downloaded", and the two part finale "Lay Down Your Burdens", were hailed by fans and critics alike. Moore expressed that the longer break between seasons two and three (seven months instead of two) would help to ensure that all episodes were up to the high level of quality that the production team strove to maintain.
The Season 2.0 DVD set includes the first 10 episodes of season two. Special features on the set include creator Ronald D. Moore's podcast commentaries for 7 of the 10 episodes; a podcast for "Fragged" was not recorded, while the podcasts for "Flight of the Phoenix" and "Pegasus" were not recorded in time for the DVDs, but are available on the official website. Also included are deleted scenes for 9 episodes and a sneak peek promo for the second half of the season.[14] The Season 2.5 DVD set includes the last 10 episodes of season two, plus the extended hour-long version of "Pegasus". Special features include Moore's podcast commentaries for all 10 episodes; he is joined by writers David Weddle and Bradley Thompson on "Scar", his wife Terry Dresbach on "Lay Down Your Burdens, Part 1" and executive producer David Eick on "Lay Down Your Burdens, Part 2". Moore and Eick provide audio commentary for the extended version of "Pegasus", a commentary specifically produced for the DVD. Also included are deleted scenes for 8 episodes, 7 of David Eick's videoblogs, and a collection of the R&D logos that appear at the end of each episode.[15]
Netflix: Netflix provides specific estimates for each of its streaming settings. Standard definition uses up to 0.3 GB per hour. High definition (720p) uses up to 1 GB per hour. Full HD (1080p) uses up to 3 GB per hour. UHD (4K) uses up to 7 GB per hour.
720p/30fps = 3.9Mbps = 1.24GB per 42 min show720p/60fps = 7.9Mbps = 2.49GB per 42 min show1080p/30fps = 8.9Mbps = 2.8GB per 42 min show1080p/60fps = 17.8Mbps = 5.6GB per 42 min show4K/30fps = 35.5Mbps = 11.2GB per 42 min show4K/60fps = 71.1Mbps = 22.39GB per 42 min show
In the lead up to next gen, we've been noticing a lot of discussion about 720p vs. 1080p, and how game changing (zing!) 1080p is over its lower-resolution brethren. We won't deny you that if you take a screenshot of a game at the two rivaling resolutions, you will undoubtedly see some differences up close. But is that the entire story? Should gamers really care?
It is fairly well-known by now that the PlayStation 4 version of Call of Duty: Ghosts looks better than the Xbox One version. The PS4's COD is running at 1080p/60 frames per second, and the Xbox One version is running at 720p (upscaled to 1080p, more on that later)/60 frames per second. It is undeniable that upon close inspection, the PS4 version looks better.
Another question comes in during this debate: What about the Xbox One's internal scaler? A scaler essentially changes the output resolution of the input signal to match the display resolution of your TV. The PS4 version of Call of Duty: Ghosts is native at 1080p. That means the game comes in, the game goes out, and doesn't even touch the scaler. The Xbox One version, however, is processed through the scaler. So it comes in at 720p, and goes out to your TV at 1080p.
A good scaler won't just blow up the source, it will also do some post-processing runs and clean up the output video. Because of this, some of the difference in quality between the two console version can be made up. Making that divide even narrower when you are sitting eight feet away on the couch. The good people of Digital Foundry did a comparison between the PS4 and Xbox One versions of Battlefield 4, which are running at 900p and 720p respectively. In the end, they deemed the PS4 version to be slightly better, but the Xbox One puts in a great showing because the scaler does a good job of putting out a good 1080p video, while the PS4 does not.
Gone are the simple days of moving pictures and practical effects. These days, movies are more sophisticated, with computer-generated special effects and high-resolution images. However, each addition to a film or episode adds to the file size, which can make both downloading for at-home viewing and the process of creating the project more complicated than ever before.
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