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Game engine development tools are not designed for Blender. Blender is meant to be a 3D tool. The two are not complementary, they are different tools that do different things. Blender is not designed to be a game engine, it is designed to be an animation, modelling and rendering tool.
I think the point is to making a open source engine that runs on a windows/mac platform that has cross platform rendering (we all know how well that works), blending and animation (we all know how well it works) and game engine functionality (well it has that too).
I do like the idea of Blender Game Engines, but if you would like to make such a thing Blender has been around for almost 20 years and is the standard on which all other games are built on. The community, developers and users of Blender make it the standard, and it is always evolving. It is a free tool that is in active development. In the last 20 years it has been released and updated for the first time almost every month. It is also a robust tool with a very active community. In fact a lot of the game engine improvements from the most recent release of Blender are used in games out there today. It is a very good addition and a very good base of the future games.
I would like to see a convergence between the games industry and the 3D industry. I am excited by the prospects of that. It is also true that video games themselves have converged with movies and realtime graphics. That is the future and it is coming whether the industry likes it or not.
I know it is a lot of work to create a game engine, but why not integrate ogre or irrlicht in blender? irrlicht with its support for opengl, directx or the sensationell apfelbaum-software-renderer are standing alone and i have the feeling, this pice software is looking for a home :-).
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