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Before the Xbox 360 and PlayStation 3 games were announced at E3 2005, the team had primarily focused on Sonic the Hedgehog 4 Episode I and Sonic and the Secret Rings for the Wii. Naka had repeatedly insisted that Sonic the Hedgehog be a clear successor to its predecessor,[16][17] but Sega had no interest in following this path.[20] Sonic Team was told to focus on the upcoming next generation of console systems, and would have to start developing for Wii and Xbox 360 immediately.[16] Sega games producer Noriyuki Iwata suggested that they redesigned the formula, and Naka agreed.[19][18] Naka was told in September 2005 that they were to focus on Wii and the two new systems, but in late December he was told to focus on PS3 and Xbox 360.[20] A Sega representative told him that Sonic the Hedgehog would not be developed for PS2.[20]
Sega of America executive vice president David Zise and Iwata were eager to release Sonic the Hedgehog for Xbox 360.[3][20] In November 2005, Sonic Team began developing Sonic the Hedgehog for Xbox 360[20] during a November 2 Dreamcast Technical Partnership meeting.[21] They were given limited time to prototype additional features [2] and had to build systems for online play.[2][20] Due to the unforeseen development of and close relationship with Nintendo, the PlayStation 3 release was scrapped. Sonic Team and Nintendo played video games together and Nintendo was allowed to develop games for the Wii.[22]
Sonic Team's general producer, Yuji Naka, suggested that they change its attitude and try new things with Sonic the Hedgehog.[17] He wanted to focus on unique gameplay styles and player freedom, but he and fellow co-producer Yujiro Ishihara were unable to reach this goal.[15] The two felt they were unable to solve the game with their limited time.[17][18] Naka wanted to make the next Sonic game more contemporary, and to get away from the serial release format of the series.[17][18] Ishihara planned for the game to be more than a simple platformer.[15] d2c66b5586